![]() It is recommended that this option be set to Clamp under Global Settings, and that Anisotropic Filtering be used instead to improve texture clarity. In general, it is better to just use Anisotropic Filtering to improve texture detail, rather than lowering LOD Bias, as there is no shimmering and the performance impact is minor. The default LOD Bias in a game is typically 0, but by using a negative value you can force mipmap levels to be moved further away, which can improve texture sharpness at the cost of introducing shimmering when textures are in motion. When you look at a surface close to you, a higher resolution mipmap is loaded as you move further away from that surface, progressively lower resolution mipmaps of it are displayed instead. Mipmaps are a precomputed series of textures each of a certain resolution used to improve performance. Here, we are making the decision to move from ‘Let the 3D application decide’ to ‘Use the advanced 3D. NVIDIA Control Panel Use the advanced 3D image settings. The LOD Bias controls texture detail by determining when different mipmaps are used. You can do this by pressing the Windows key and typing in the search box ‘NVIDIA Control Panel’. ![]() Adjusting the Level of Detail (LOD) is a method of sharpening details on textures.
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